Psychology

  1. Humans

    Google project launches new field of culture study

    An analysis of digitized books probes language change, collective memory and other cultural developments from 1800 to 2000.

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  2. Psychology

    Face memory peaks late, after age 30

    Striking an unanticipated blow for mature thinkers, 30- to 34-year-olds have the best face memory.

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  3. Psychology

    Connected at church, happy with life

    People who feel best about their lives combine religious identity with congregational friendships, a survey finds.

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  4. Psychology

    Shared talking styles herald new and lasting romance

    Verbally in-sync conversations may help to start and maintain dating relationships.

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  5. Psychology

    Many unhappy returns for wandering minds

    A cell phone–based survey finds that people frequently feel worse when their minds wander than when they focus on the moment.

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  6. Psychology

    Aboriginal time runs east to west

    Some indigenous Australians envision time moving westward, suggesting that culture shapes how people think about this basic concept.

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  7. Humans

    Weighing risks, convicts display blind spots

    Prisoners often don’t appreciate likely gains or losses in making decisions, a finding with possible policy implications.

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  8. Psychology

    Lies, damned lies and psychology experiments

    Researchers may deceive themselves when they mislead study participants.

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  9. Psychology

    Kids learn late to tackle data overload

    An information-thrifty tactic used by adults for making accurate judgments takes hold during the tween years.

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  10. Psychology

    Getting to not know you

    Knowledge of a romantic partner’s likes and dislikes declines over decades, a study finds.

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  11. Psychology

    Why cell phone talkers are annoys-makers

    Overhearing half of a conversation is so aggravating at least in part because it inordinately distracts a listener from tasks at hand.

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  12. Psychology

    Video mayhem enlivens decision making

    People who play action-oriented video games show improved ability to make quick decisions based on what they see and hear.

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