Psychology
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Humans
Google project launches new field of culture study
An analysis of digitized books probes language change, collective memory and other cultural developments from 1800 to 2000.
By Bruce Bower -
Psychology
Face memory peaks late, after age 30
Striking an unanticipated blow for mature thinkers, 30- to 34-year-olds have the best face memory.
By Bruce Bower -
Psychology
Connected at church, happy with life
People who feel best about their lives combine religious identity with congregational friendships, a survey finds.
By Bruce Bower -
Psychology
Shared talking styles herald new and lasting romance
Verbally in-sync conversations may help to start and maintain dating relationships.
By Bruce Bower -
Psychology
Many unhappy returns for wandering minds
A cell phone–based survey finds that people frequently feel worse when their minds wander than when they focus on the moment.
By Bruce Bower -
Psychology
Aboriginal time runs east to west
Some indigenous Australians envision time moving westward, suggesting that culture shapes how people think about this basic concept.
By Bruce Bower -
Humans
Weighing risks, convicts display blind spots
Prisoners often don’t appreciate likely gains or losses in making decisions, a finding with possible policy implications.
By Bruce Bower -
Psychology
Lies, damned lies and psychology experiments
Researchers may deceive themselves when they mislead study participants.
By Bruce Bower -
Psychology
Kids learn late to tackle data overload
An information-thrifty tactic used by adults for making accurate judgments takes hold during the tween years.
By Bruce Bower -
Psychology
Getting to not know you
Knowledge of a romantic partner’s likes and dislikes declines over decades, a study finds.
By Bruce Bower -
Psychology
Why cell phone talkers are annoys-makers
Overhearing half of a conversation is so aggravating at least in part because it inordinately distracts a listener from tasks at hand.
By Bruce Bower -
Psychology
Video mayhem enlivens decision making
People who play action-oriented video games show improved ability to make quick decisions based on what they see and hear.
By Bruce Bower